And We’re Back!

A whole lot of progress since our last post– to give you an idea we now have: connections between levels / player persistence randomized unit spawning data support for multiple enemy factions a whole host of new renders for vehicles, weapons, and explosions LIGHTING! Fortunately this is a case of being too busy to post on the blog, as opposed to the entire project just vanishing into the ether. We’re hitting that final stretch of development now, so while on the down side we’re busier than ever, we now have […]